- Write your own exporters using Lua.
- Handy functions to access the DAME internals.
DAME is the Deadly Alien Map Editor.
Please upgrade your Flash Player This is the content that would be shown if the user does not have Flash Player 10.1 or higher installed.
It is a 100% freemulti-platform (Windows/Mac/Linux) 2D map editor for indie game developers.Click on the badge to the left to install it now.or see below for Windows .exe
Here is a video showcasing some of its functionality:
Make games your way
DAME is ideally suited to flash games in flixel, because it’s actually made using the flixel engine and if it shows up in the editor fine then you know it will work in your own game. But it is designed to be flexible enough to work for almost any type of 2D game engine, which is why it supports many features like the ability to write your own exporter script using Lua, so that you can export to any format you like – code, XML, some other weird format.
In fact, it comes with exporters for flixel and flashpunk, both excellent free flash game frameworks.
It also supports full object scaling and rotation and dynamic properties so that it’s easy to create some truly dynamic maps!
Completely Free
DAME is free. If you make a game and make millions of dollars from it, well, you could always give me and DAME a mention in the credits so that more people can use this great piece of software! But I’m not asking for a single cent. If you really want you can click on the donate button on the sidebar to the right of the page, but you’re under absolutely no obligation to do so.
Examples, you ask?
You can find samples in the program folder once it’s installed, or download them separately from here also including the fullly compiled games ready to run:
And here is a playable flash ‘game’ made using DAME featuring none other than one of the DAMbots…
Why did I make this?
I wanted to make a simple (ok, not exactly simple) flash game, and tried some free map editors here and there. To start with they were ok but then as my needs grew the editors didn’t. I just got a bit fed up of always finding free map editors that were unfinished or weren’t flexible enough to do what I wanted so I thought about what an editor would be like that I actually wanted to use, and this is it.
So right now I still haven’t made that game, but now version 1 of the editor is done I guess I have no excuses…
Nothing’s perfect
Ok, so this is only version 1. I have plans for a version 2, which is going to be even more awesome.
And if you have any bugs or feature requests then contact me and put DAME bug or DAME request in the subject tile so I know that you’re not spam.
Finally, if you have any exporter scripts you’d like to be included then send them to me with DAME exporter in the title and I’ll see if they’re good.
No nasty viruses please and please don’t host DAME on your website without my permission first!
ENJOY
Previous versions
Here you can find a list of some of the previous version of DAME, so that if anything does go wrong you can at least work from an older version until the issue is resolved – I’m sure that will never happen though!:
Can now draw on sprites using the drawing tool (minus copy/paste/select).
Fixed incorrect filepaths when saving sprite entries separately.
Fixed bug with offseting the drawable region on individual spritesheet objects.
Version 2.0.0 – 1 June 2011
Many many new features…
Version 1.3.0 – 16 April 2011
Flixel exporters can export to both version 2.43 and 2.5
Exporters can now have drop down boxes.
Version 1.0.0:
The First public release of DAME!
Version 1.1.3
Can now move maps around in real-time ( in tile editor click on the new Move/resize Maps icon when in select/move mode). Can use snap to grid to limit movement.
Resize maps around in real-time using same system. Click and drag the edges/corners to perform resize.
Duplicate layers and groups via right-click menu in LayersTab. Choose between full duplication or duplicating the layers empty.
Change selected sprites to the current selected sprite entry. (Sprites Tab menu option)
Scaling using marquees now keeps opposite side locked in place instead of scaling from the centre.
Zoom in from 50% view now properly maintains view relative to cursor position.
Fixed inabilty to reassign tilesets when tileset image was no longer found.